Mouth Watering MoCap
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I want it. I want it bad.
Capture Session:
Character Import:
One of the biggest challenges in 3D animation is making your characters move as you want them to. From a machimima perspective, one is typically limited to the character movements that come within the engine or in the case of machinima toolsets, importing pre-defined motions for your characters (through .bvh files for example). However, rarely do you get exactly what you are looking for and so you work around the limitations of the movement through camera framing, editing, etc.
For example, in my recent Lively machinima, a character is sitting on the bed, moves his body to respond to an audio cue, then stands up and yawns. However, this movement does not exist and the sequence was pieced together from various movements and video edits. This quite a common technique, especially in game engines: make the most of what you got.
I remember looking at Animazoo as a system to capture my own motions but it is way out of reach in price for me ($50K at the time). However, OpiTrack makes my mouth water and, even though it is $5K, I am struck by how fast the price point of this technology is dropping.
If this trend continues and/or someone like Johnny Chung uses IR and creates a mocap system from a WII or something, the possibilities for machinima will be enormous.
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